Please check the SCHEDULE page to see when and where classes will be held.
We offer a lot of classes at PODS Game Design! It can be hard to decide what class is the best one for you to take. The class descriptions on this page should help you out! At the end of the descriptions is a short description of the overall classroom structure.
RPG Maker MV Classes
- Beginner (Start here!)
- Map Design (PODSter)
- Dungeons (PODSter)
- Mechanics & Formulas (PODSter)
- Coding Minigames (PODSter)
- The Plot (PODSter)
- The One Hour Game (PODSter)
Game Maker Studio Classes
One Day Classes
- Mouse Maze
- Donut Invaders
- Pixel Art Textures
More coming in Fall 2016!
Note: All RPG Maker MV classes, unless otherwise noted, are 10 hours in length. These classes may be divided into four classes of 2.5 hours each or five classes of 2 hours each.
The Beginner level class instructs students in the basics of how to use RPG Maker MV. Students will learn how to create their own maps, how to script events, create their own heroes, magic spells, items, and enemies, as well as create the plot of their very own role-playing game! This class is a prerequisite for all of the PODSter level classes.
The Map Design class teaches students how to create quality maps for their role-playing games. Everything from the earliest village to the darkest forest to the final dungeon, we will examine the ins and outs of making strong, engaging, and excellent maps!
The Dungeons class will have students create a strong and challenging dungeon for their game! We will look into dungeon theory, challenge/reward balance, enemy designs, puzzle creation, and the environment to teach students how to build the dungeon of their dreams! Or their nightmares?
Mechanics & Formulas
The Mechanics and Formulas class rips the surface off RPG Maker MV so that we can look at its inner workings and see how we can use it to our advantage and at max customization! Students in this class will learn all about the easily-missed features and how they can really add several layers of depth to the mechanics of their game!
In the Coding Minigames class, students will learn how to use variables and switch codes to create some really engaging minigames to give their game an extra level of excitement and replay value. Everything from a the simple coin toss to the mighty colosseum and more!
The Plot will instruct students in building an excellent plot for their game. We will look at how to make full characters, memorable villains, gripping conflict, enchanting settings, and then, we’ll learn how to tie it all together to create an awesome story!
The One Hour Game
Your mission is simple: Build a simple RPG that can be played through start to finish in about an hour. Sounds simple? Are you up for the challenge?
You are the mouse. Your goal is to collect all the cheese in the maze before the dreaded cat catches you! The only thing that could make it better is navigating the maze with a friend!
Mouse Maze is a One Day Class.
Move the paddle to keep the wily Destructo-Ball from bouncing off the bottom of the screen. Destroy all the blocks with the Destructo-Ball to win!
Destruco-Ball is a One Day Class.
Giant Donuts from outer space are invading Earth and destroying everything with their sprinkle cannons! You and your team at the Special Combat Operation Network Engineers (S.C.O.N.E.) are the only chance!
Donut Invaders! is a One Day Class
The Workshop class is for students working on a long-term game. The topics of discussion are developed based on a consensus of the class. Students always leave this class feeling especially full of ideas!
The Workshop class is applicable to both RPG Maker MV and Game Maker Studio games.
Pixel Art Textures
The Pixel Art Textures class instructs students how to create their own pixel art. This class focuses on textures a player would encounter in the world around them. Everything from grass and dirt to sand and stone to water and pavement!
Pixel Art Textures is a One Day Class.
What Will We Do in Class?
We’re going to learn how to make video games!
Making video games is something that lots of kids wish they could do, but might not know how to get started with it. It can be overwhelming to make your own game. Where do you start? What needs to be done first? With PODS Game Design, we will jump right into how to make your own games!
- With PODS Game Design, small class sizes means a better student to teacher ratio.
- We offer mentorship to help maintain both small and long-term projects.
- Our live tutorials and troubleshooting will help minimize frustration and encourage exploration of how you will use the concepts we teach in your game.
What’s a Normal Class Like?
Class with PODS Game Design is fun and easy!
- We start each day with check-in and attendance.
- Each class will have a brief review of concepts we have learned in previous days or classes to get you back into game design mode.
- The instructor will be available to answer questions, troubleshoot troublesome code, and provide positive feedback.
- Students are dismissed at the end of class after they have saved their progress on their computers.
- On the last day of class, students will transfer their game to a CD to take home to show their friends and family.
- Classes are limited to twelve students to offer a strong student:teacher ratio.
- All computers and programs are provided for classroom use.
Do we only need to take one session?
Creating Video Games is no different than any other art or skill. It’s something that takes time, dedication, and lots of practice to master. We encourage you to continue your education by taking multiple classes as well.
No two classes will be quite the same. And we always have new things to talk about! PODS Game Design is one of the best ways to take your child’s love of video games and combine it with their creativity and imagination. The results are amazing!